using System; namespace Server.Items { public class GrobusFur : Item { [Constructable] public GrobusFur() : base(0x11F4) { this.LootType = LootType.Blessed; this.Hue = 0x455; } public GrobusFur(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074676; } }// Grobu's Fur public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }