using System; using Server; namespace Server.Items { public class BagOfJewels : Item { public override int LabelNumber { get { return 1075307; } } // Bag of Jewels public override bool HiddenQuestItemHue { get { return true; } } [Constructable] public BagOfJewels() : base(0xE76) { LootType = LootType.Blessed; Weight = 2.0; Hue = 155; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1075453); // Contents: 30 jewels } public BagOfJewels(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }