using System; using Server.Engines.Quests; using Server.Mobiles; namespace Server.Items { public class BedlamTele : Item { [Constructable] public BedlamTele() : base(0x124D) { Movable = false; } public BedlamTele(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074161; } }// Access to Bedlam by invitation only public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } public virtual Type Quest { get { return typeof(MistakenIdentityQuest); } } public override void OnDoubleClick(Mobile from) { if (from.NetState == null || !from.NetState.SupportsExpansion(Expansion.ML)) { from.SendLocalizedMessage(1072608); // You must upgrade to the Mondain's Legacy expansion in order to enter here. return; } else if (!MondainsLegacy.Bedlam && (int)from.AccessLevel < (int)AccessLevel.GameMaster) { from.SendLocalizedMessage(1042753, "Bedlam"); // ~1_SOMETHING~ has been temporarily disabled. return; } if (from is PlayerMobile) { PlayerMobile player = (PlayerMobile)from; if (player.Bedlam) { BaseCreature.TeleportPets(player, new Point3D(121, 1682, 0), this.Map); player.MoveToWorld(new Point3D(121, 1682, 0), this.Map); } else { player.SendLocalizedMessage(1074276); // You press and push on the iron maiden, but nothing happens. } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }