using System; using Server.Engines.CannedEvil; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Items { [FlipableAttribute(0xE81, 0xE82)] public class ShepherdsCrook : BaseStaff { [Constructable] public ShepherdsCrook() : base(0xE81) { Weight = 4.0; } public ShepherdsCrook(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.CrushingBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } } public override int AosStrengthReq { get { return 20; } } public override int AosMinDamage { get { return 13; } } public override int AosMaxDamage { get { return 16; } } public override int AosSpeed { get { return 40; } } public override float MlSpeed { get { return 2.75f; } } public override int OldStrengthReq { get { return 10; } } public override int OldMinDamage { get { return 3; } } public override int OldMaxDamage { get { return 12; } } public override int OldSpeed { get { return 30; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 50; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) { from.SendLocalizedMessage(502464); // Target the animal you wish to herd. from.Target = new HerdingTarget(this); } private class HerdingTarget : Target { private static readonly Type[] m_ChampTamables = new Type[] { typeof(StrongMongbat), typeof(Imp), typeof(Scorpion), typeof(GiantSpider), typeof(Snake), typeof(LavaLizard), typeof(Drake), typeof(Dragon), typeof(Kirin), typeof(Unicorn), typeof(GiantRat), typeof(Slime), typeof(DireWolf), typeof(HellHound), typeof(DeathwatchBeetle), typeof(LesserHiryu), typeof(Hiryu) }; private ShepherdsCrook m_Crook; public HerdingTarget(ShepherdsCrook crook) : base(10, false, TargetFlags.None) { m_Crook = crook; } protected override void OnTarget(Mobile from, object targ) { if (targ is BaseCreature) { BaseCreature bc = (BaseCreature)targ; if (IsHerdable(bc)) { if (bc.Controlled) { bc.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502467, from.NetState); // That animal looks tame already. } else { from.SendLocalizedMessage(502475); // Click where you wish the animal to go. from.Target = new InternalTarget(bc, m_Crook); } } else { from.SendLocalizedMessage(502468); // That is not a herdable animal. } } else { from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move. } } private bool IsHerdable(BaseCreature bc) { if (bc.IsParagon) return false; if (bc.Tamable) return true; Map map = bc.Map; ChampionSpawnRegion region = Region.Find(bc.Home, map) as ChampionSpawnRegion; if (region != null) { ChampionSpawn spawn = region.ChampionSpawn; if (spawn != null && spawn.IsChampionSpawn(bc)) { Type t = bc.GetType(); foreach (Type type in m_ChampTamables) if (type == t) return true; } } return false; } private class InternalTarget : Target { private BaseCreature m_Creature; private ShepherdsCrook m_Crook; public InternalTarget(BaseCreature c, ShepherdsCrook crook) : base(10, true, TargetFlags.None) { m_Creature = c; m_Crook = crook; } protected override void OnTarget(Mobile from, object targ) { if (targ is IPoint2D) { double min = m_Creature.CurrentTameSkill - 30; double max = m_Creature.CurrentTameSkill + 30 + Utility.Random(10); if (max <= from.Skills[SkillName.Herding].Value) m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502471, from.NetState); // That wasn't even challenging. if (from.CheckTargetSkill(SkillName.Herding, m_Creature, min, max)) { IPoint2D p = (IPoint2D)targ; if (targ != from) p = new Point2D(p.X, p.Y); m_Creature.TargetLocation = p; from.SendLocalizedMessage(502479); // The animal walks where it was instructed to. if (Siege.SiegeShard && m_Crook is IUsesRemaining) { Siege.CheckUsesRemaining(from, m_Crook); } } else { from.SendLocalizedMessage(502472); // You don't seem to be able to persuade that to move. } } } } } } }