using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefTinkering), typeof(DualShortAxes))] [FlipableAttribute(0xF43, 0xF44)] public class Hatchet : BaseAxe { [Constructable] public Hatchet() : base(0xF43) { this.Weight = 4.0; } public Hatchet(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } } public override int AosStrengthReq { get { return 20; } } public override int AosMinDamage { get { return 13; } } public override int AosMaxDamage { get { return 16; } } public override int AosSpeed { get { return 41; } } public override float MlSpeed { get { return 2.75f; } } public override int OldStrengthReq { get { return 15; } } public override int OldMinDamage { get { return 2; } } public override int OldMaxDamage { get { return 17; } } public override int OldSpeed { get { return 40; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 80; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }