using System; namespace Server.Items { //Based Off Bardiche [FlipableAttribute(0x48B4, 0x48B5)] public class GargishBardiche : BasePoleArm { [Constructable] public GargishBardiche() : base(0x48B4) { this.Weight = 7.0; } public GargishBardiche(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ParalyzingBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Dismount; } } public override int AosStrengthReq { get { return 45; } } public override int AosMinDamage { get { return 17; } } public override int AosMaxDamage { get { return 20; } } public override int AosSpeed { get { return 28; } } public override float MlSpeed { get { return 3.75f; } } public override int OldStrengthReq { get { return 40; } } public override int OldMinDamage { get { return 5; } } public override int OldMaxDamage { get { return 43; } } public override int OldSpeed { get { return 26; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 100; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }