using System; namespace Server.Items { public class Cyclone : BaseThrown { [Constructable] public Cyclone() : base(0x901) { this.Weight = 6.0; this.Layer = Layer.OneHanded; } public Cyclone(Serial serial) : base(serial) { } public override int MinThrowRange { get { return 6; } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.MovingShot; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.InfusedThrow; } } public override int AosStrengthReq { get { return 40; } } public override int AosMinDamage { get { return 13; } } public override int AosMaxDamage { get { return 17; } } public override int AosSpeed { get { return 25; } } public override float MlSpeed { get { return 3.25f; } } public override int OldStrengthReq { get { return 20; } } public override int OldMinDamage { get { return 9; } } public override int OldMaxDamage { get { return 41; } } public override int OldSpeed { get { return 20; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 60; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }