using System; namespace Server.Items { [FlipableAttribute(0xDF1, 0xDF0)] public class BlackStaff : BaseStaff { [Constructable] public BlackStaff() : base(0xDF0) { this.Weight = 6.0; } public BlackStaff(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.WhirlwindAttack; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ParalyzingBlow; } } public override int AosStrengthReq { get { return 35; } } public override int AosMinDamage { get { return 13; } } public override int AosMaxDamage { get { return 16; } } public override int AosSpeed { get { return 39; } } public override float MlSpeed { get { return 2.75f; } } public override int OldStrengthReq { get { return 35; } } public override int OldMinDamage { get { return 8; } } public override int OldMaxDamage { get { return 33; } } public override int OldSpeed { get { return 35; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 70; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }