using System; using Server; namespace Server.Items { public class OniCostume : BaseCostume { public override string CreatureName { get { return "oni"; } } [Constructable] public OniCostume() : base( ) { this.CostumeBody = 241; } public override int LabelNumber { get { return 1114242; } }// oni costume public OniCostume( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }