using System; using Server; namespace Server.Items { public class GiantPixieCostume : BaseCostume { public override string CreatureName { get { return "giant pixie"; } } [Constructable] public GiantPixieCostume() : base( ) { this.CostumeBody = 176; } public override int LabelNumber { get { return 1114244; } }// giant pixie costume public GiantPixieCostume( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }