using System; namespace Server.Items { public class BookOfNinjitsu : Spellbook { [Constructable] public BookOfNinjitsu() : this((ulong)0xFF) { } [Constructable] public BookOfNinjitsu(ulong content) : base(content, 0x23A0) { Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid); } public BookOfNinjitsu(Serial serial) : base(serial) { } public override SpellbookType SpellbookType { get { return SpellbookType.Ninja; } } public override int BookOffset { get { return 500; } } public override int BookCount { get { return 8; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }