using System; namespace Server.Items { public abstract class BaseShirt : BaseClothing { public BaseShirt(int itemID) : this(itemID, 0) { } public BaseShirt(int itemID, int hue) : base(itemID, Layer.Shirt, hue) { } public BaseShirt(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1efd, 0x1efe)] public class FancyShirt : BaseShirt { [Constructable] public FancyShirt() : this(0) { } [Constructable] public FancyShirt(int hue) : base(0x1EFD, hue) { this.Weight = 2.0; } public FancyShirt(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x1517, 0x1518)] public class Shirt : BaseShirt { [Constructable] public Shirt() : this(0) { } [Constructable] public Shirt(int hue) : base(0x1517, hue) { this.Weight = 1.0; } public Shirt(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (this.Weight == 2.0) this.Weight = 1.0; } } [Flipable(0x2794, 0x27DF)] public class ClothNinjaJacket : BaseShirt { [Constructable] public ClothNinjaJacket() : this(0) { } [Constructable] public ClothNinjaJacket(int hue) : base(0x2794, hue) { this.Weight = 5.0; this.Layer = Layer.InnerTorso; } public ClothNinjaJacket(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ElvenShirt : BaseShirt { [Constructable] public ElvenShirt() : this(0) { } [Constructable] public ElvenShirt(int hue) : base(0x3175, hue) { this.Weight = 2.0; } public ElvenShirt(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Elf; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class ElvenDarkShirt : BaseShirt { [Constructable] public ElvenDarkShirt() : this(0) { } [Constructable] public ElvenDarkShirt(int hue) : base(0x3176, hue) { this.Weight = 2.0; } public ElvenDarkShirt(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Elf; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class GargishClothChest : BaseClothing { [Constructable] public GargishClothChest() : this(0) { } [Constructable] public GargishClothChest(int hue) : base(0x0406, Layer.InnerTorso, hue) { this.Weight = 2.0; } public GargishClothChest(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void OnAdded(object parent) { base.OnAdded(parent); if (parent is Mobile) { if (((Mobile)parent).Female) this.ItemID = 0x0405; else this.ItemID = 0x0406; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FemaleGargishClothChest : BaseClothing { [Constructable] public FemaleGargishClothChest() : this(0) { } [Constructable] public FemaleGargishClothChest(int hue) : base(0x0405, Layer.InnerTorso, hue) { this.Weight = 2.0; } public FemaleGargishClothChest(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class MaleGargishClothChest : BaseClothing { [Constructable] public MaleGargishClothChest() : this(0) { } [Constructable] public MaleGargishClothChest(int hue) : base(0x0406, Layer.InnerTorso, hue) { this.Weight = 2.0; } public MaleGargishClothChest(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }