using System; namespace Server.Items { [FlipableAttribute(0x2B67, 0x315E)] public class WoodlandChest : BaseArmor { [Constructable] public WoodlandChest() : base(0x2B67) { this.Weight = 8.0; } public WoodlandChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 50; } } public override int InitMaxHits { get { return 65; } } public override int AosStrReq { get { return 95; } } public override int OldStrReq { get { return 95; } } public override int ArmorBase { get { return 40; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Wood; } } public override Race RequiredRace { get { return Race.Elf; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }