using System; using Server.Engines.Craft; namespace Server.Items { public class ElegantCollarOfFortune : ElegantCollar { public override int LabelNumber { get { return 1159225; } } // elegant collar of fortune public override bool IsArtifact { get { return true; } } [Constructable] public ElegantCollarOfFortune() : base() { Attributes.Luck = 300; Attributes.RegenMana = 1; } public override int BasePhysicalResistance { get { return 15; } } public override int BaseFireResistance { get { return 10; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 10; } } public override int BaseEnergyResistance { get { return 15; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public ElegantCollarOfFortune(Serial serial) : base(serial) { } public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue) { Quality = (ItemQuality)quality; PlayerConstructed = true; if (makersMark) Crafter = from; if (!craftItem.ForceNonExceptional) { if (typeRes == null) typeRes = craftItem.Resources.GetAt(0).ItemType; Resource = CraftResources.GetFromType(typeRes); } return quality; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }