using System; namespace Server.Items { [FlipableAttribute(0x144f, 0x1454)] public class BoneChest : BaseArmor { public override int BasePhysicalResistance { get { return 3; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 4; } } public override int BasePoisonResistance { get { return 2; } } public override int BaseEnergyResistance { get { return 4; } } public override int InitMinHits { get { return 25; } } public override int InitMaxHits { get { return 30; } } public override int AosStrReq { get { return 60; } } public override int OldStrReq { get { return 40; } } public override int OldDexBonus { get { return -6; } } public override int ArmorBase { get { return 30; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Bone; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } [Constructable] public BoneChest() : base(0x144F) { Weight = 6.0; } public BoneChest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }