using System; namespace Server.Items { public class TaintedMushroom : Item { [Constructable] public TaintedMushroom() : base(Utility.RandomMinMax(0x222E, 0x2231)) { } public TaintedMushroom(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075088; } }// Dread Horn Tainted Mushroom public override bool ForceShowProperties { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }