using System; namespace Server.Items { [Furniture] [FlipableAttribute(0x2DF1, 0x2DF2)] public class RarewoodChest : LockableContainer { [Constructable] public RarewoodChest() : base(0x2DF1) { this.Weight = 1.0; } public RarewoodChest(Serial serial) : base(serial) { } public override int DefaultGumpID { get { return 0x10C; } } public override int DefaultDropSound { get { return 0x42; } } public override int LabelNumber { get { return 1073402; } }// rarewood chest public override Rectangle2D Bounds { get { return new Rectangle2D(80, 5, 140, 70); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }