using System; namespace Server.Items { public class LesserHealPotion : BaseHealPotion { [Constructable] public LesserHealPotion() : base(PotionEffect.HealLesser) { } public LesserHealPotion(Serial serial) : base(serial) { } public override int MinHeal { get { return (Core.AOS ? 6 : 3); } } public override int MaxHeal { get { return (Core.AOS ? 8 : 10); } } public override double Delay { get { return (Core.AOS ? 3.0 : 10.0); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }