using System; namespace Server.Items { public class LesserExplosionPotion : BaseExplosionPotion { [Constructable] public LesserExplosionPotion() : base(PotionEffect.ExplosionLesser) { } public LesserExplosionPotion(Serial serial) : base(serial) { } public override int MinDamage { get { return 5; } } public override int MaxDamage { get { return 10; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }