using System; using Server.Targeting; namespace Server.Items { public class ItemBlessTarget : Target // Create our targeting class (which we derive from the base target class) { private readonly ItemBlessDeed m_Deed; public ItemBlessTarget(ItemBlessDeed deed) : base(1, false, TargetFlags.None) { this.m_Deed = deed; } protected override void OnTarget(Mobile from, object target) // Override the protected OnTarget() for our feature { if (this.m_Deed.Deleted || this.m_Deed.RootParent != from) return; if (target is Item) { Item item = (Item)target; if (item.RootParent != from) // Make sure its in their pack or they are wearing it from.SendLocalizedMessage(500508); // You may only bless objects that you are carrying. else if (item.Stackable == true) { from.SendLocalizedMessage(500509); // You cannot bless that object } else if (item is Key || item is BaseContainer) { from.SendLocalizedMessage(500509); // You cannot bless that object } else if (item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured)) // Check if its already newbied (blessed) { from.SendLocalizedMessage(1045113); // That item is already blessed } else if (item.LootType != LootType.Regular) { from.SendLocalizedMessage(1045114); // You can not bless that item } else { item.LootType = LootType.Blessed; from.SendLocalizedMessage(1075281); // Your item has been blessed this.m_Deed.Delete(); // Delete the bless deed } } else { from.SendLocalizedMessage(500509); // You cannot bless that object } } } public class ItemBlessDeed : Item // Create the item class which is derived from the base item class { [Constructable] public ItemBlessDeed() : base(0x14F0) { this.Weight = 1.0; this.LootType = LootType.Blessed; } public ItemBlessDeed(Serial serial) : base(serial) { } public override string DefaultName { get { return "a item bless deed"; } } public override bool DisplayLootType { get { return Core.ML; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.LootType = LootType.Blessed; } public override void OnDoubleClick(Mobile from) // Override double click of the deed to call our target { if (!this.IsChildOf(from.Backpack)) // Make sure its in their pack { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage(500506); // Which item do you wish to bless? from.Target = new ItemBlessTarget(this); // Call our target } } } }