using System; using Server.Mobiles; using Server.Targeting; namespace Server.Items { public class IrresistiblyTastyTreat : TastyTreat { public override double Bonus { get { return 0.15; } } public override TimeSpan Duration { get { return TimeSpan.FromMinutes(20); } } public override TimeSpan CoolDown { get { return TimeSpan.FromMinutes(120); } } public override int DamageBonus { get { return 10; } } [Constructable] public IrresistiblyTastyTreat() : this(1) { } [Constructable] public IrresistiblyTastyTreat(int amount) { Stackable = true; Amount = amount; } public IrresistiblyTastyTreat(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1113005; } } //Irresistibly Tasty Treat public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = (InheritsItem ? 0 : reader.ReadInt()); //Required for TastyTreat Insertion } } }