using System; using Server.Mobiles; namespace Server.Items { public class GrizzledMareStatuette : BaseImprisonedMobile { public override int LabelNumber { get { return 1074475; } } // Grizzled Mare Statuette [Constructable] public GrizzledMareStatuette() : base(0x2617) { Weight = 1.0; } public GrizzledMareStatuette(Serial serial) : base(serial) { } public override BaseCreature Summon { get { return new GrizzledMare(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } } namespace Server.Mobiles { public class GrizzledMare : BaseMount { [Constructable] public GrizzledMare() : this("Grizzled Mare") { } [Constructable] public GrizzledMare(string name) : base(name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { SetStr(100); SetDex(80); SetInt(100); SetHits(100); SetMana(0); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Fire, 20); SetDamageType(ResistanceType.Cold, 20); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 40, 50); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Anatomy, 0, 5); SetSkill(SkillName.MagicResist, 0, 95); SetSkill(SkillName.Tactics, 0, 85); SetSkill(SkillName.Wrestling, 0, 85); SetSkill(SkillName.Necromancy, 18); SetSkill(SkillName.SpiritSpeak, 18); Tamable = true; ControlSlots = 1; MinTameSkill = 30.0; } public GrizzledMare(Serial serial) : base(serial) { } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override bool DeleteOnRelease { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)2); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 2) reader.ReadInt(); } } }