using System; namespace Server.Items { public class ConfusionBlastPotion : BaseConfusionBlastPotion { [Constructable] public ConfusionBlastPotion() : base(PotionEffect.ConfusionBlast) { } public ConfusionBlastPotion(Serial serial) : base(serial) { } public override int Radius { get { return 5; } } public override int LabelNumber { get { return 1072105; } }// a Confusion Blast potion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }