using System;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public enum AnniversaryType
{
ShadowItems,
CrystalItems
}
public class AnniversaryPromotionalToken : Item
{
public override int LabelNumber
{
get
{
int cliloc = 0;
switch (Type)
{
case AnniversaryType.ShadowItems:
cliloc = 1076594; // A Shadow Token
break;
case AnniversaryType.CrystalItems:
cliloc = 1076592; // A Crystal Token
break;
}
return cliloc;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public AnniversaryType Type { get; set; }
[Constructable]
public AnniversaryPromotionalToken(AnniversaryType type)
: base(0x2AAA)
{
Type = type;
if (type == AnniversaryType.CrystalItems)
ItemID = 0x3678;
else if (type == AnniversaryType.ShadowItems)
ItemID = 0x3679;
LootType = LootType.Blessed;
Light = LightType.Circle300;
Weight = 5.0;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
int cliloc = 0;
switch (Type)
{
case AnniversaryType.ShadowItems:
cliloc = 1076717;
break;
case AnniversaryType.CrystalItems:
cliloc = 1076716;
break;
}
list.Add(1070998, String.Format("#{0}", cliloc)); // Use this to redeem
your ~1_PROMO~
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
}
else
{
from.CloseGump(typeof(AnniversaryRewardGump));
from.SendGump(new AnniversaryRewardGump(this));
}
}
public AnniversaryPromotionalToken(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((int)Type);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Type = (AnniversaryType)reader.ReadInt();
}
private class AnniversaryRewardGump : Gump
{
private readonly AnniversaryPromotionalToken Token;
public AnniversaryRewardGump(AnniversaryPromotionalToken token)
: base(200, 200)
{
Token = token;
AddHtmlLocalized(0, 0, 0, 0, 1015313, false, false); //