using System; using Server; namespace Server.Items { public class JadeSnakeHead : BaseTalisman { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1115647; } } // Jade Snake Head public override int PoisonResistance { get { return 3; } } [Constructable] public JadeSnakeHead() : base(0x2F59) { Hue = 0x48A; Weight = 1.0; SAAbsorptionAttributes.EaterPoison = 5; Attributes.RegenStam = 2; Attributes.LowerManaCost = 5; } public JadeSnakeHead(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }