using System; using Server; namespace Server.Items { public class RusticBenchEastAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new RusticBenchEastDeed(); } } public override bool RetainDeedHue { get { return true; } } [Constructable] public RusticBenchEastAddon() { AddComponent(new AddonComponent(0x0E53), 0, 0, 0); AddComponent(new AddonComponent(0x0E52), 0, 1, 0); } public RusticBenchEastAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RusticBenchEastDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new RusticBenchEastAddon(); } } public override int LabelNumber { get { return 1150594; } } // rustic bench (east) [Constructable] public RusticBenchEastDeed() { } public RusticBenchEastDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }