using System; namespace Server.Items { public class RitualTableAddon : BaseAddon { [Constructable] public RitualTableAddon() : this(0) { } [Constructable] public RitualTableAddon(int hue) { AddComponent(new AddonComponent(0x4985), 0, 0, 0); AddComponent(new AddonComponent(0x4984), 0, 1, 0); AddComponent(new AddonComponent(0x4983), 1, 0, 0); AddComponent(new AddonComponent(0x4982), 1, 1, 0); Hue = hue; } public RitualTableAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new RitualTableDeed(); } } public override bool RetainDeedHue { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class RitualTableDeed : BaseAddonDeed { public override int LabelNumber { get { return 1097690; } } // ritual table [Constructable] public RitualTableDeed() { } public RitualTableDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new RitualTableAddon(Hue); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }