using System; namespace Server.Items { public class GargishCotSouthAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new GargishCotSouthDeed(); } } #region Mondain's Legacy public override bool RetainDeedHue { get { return true; } } #endregion [Constructable] public GargishCotSouthAddon() { this.AddComponent(new AddonComponent(0x400D), 0, 0, 0); this.AddComponent(new AddonComponent(0x400C), 0, -1, 0); } public GargishCotSouthAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class GargishCotSouthDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new GargishCotSouthAddon(); } } public override int LabelNumber { get { return 1111920; } }// gargish cot (south) [Constructable] public GargishCotSouthDeed() { } public GargishCotSouthDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }