using System; namespace Server.Items { public class FountainAddon : StoneFountainAddon { [Constructable] public FountainAddon() : base() { } public FountainAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new FountainDeed(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class FountainDeed : BaseAddonDeed { [Constructable] public FountainDeed() : base() { this.LootType = LootType.Blessed; } public FountainDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new FountainAddon(); } } public override int LabelNumber { get { return 1076283; } }// Fountain public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }