using System; using Server.Engines.Craft; namespace Server.Items { [Anvil, Flipable(0xFAF, 0xFB0)] public class ColoredAnvil : Item { [Constructable] public ColoredAnvil() : this(CraftResources.GetHue((CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite))) { } [Constructable] public ColoredAnvil(int hue) : base(0xFAF) { this.Hue = hue; this.Weight = 20; } public ColoredAnvil(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }