using System; using Server.Network; namespace Server.Gumps { public class ECHandleInput : GumpEntry { public ECHandleInput() { } public override string Compile() { return String.Format("{{ echandleinput }}"); } private static byte[] m_LayoutName = Gump.StringToBuffer("echandleinput"); public override void AppendTo(IGumpWriter disp) { disp.AppendLayout(m_LayoutName); } } }