using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class SBAxeWeapon : SBInfo { private readonly List m_BuyInfo = new InternalBuyInfo(); private readonly IShopSellInfo m_SellInfo = new InternalSellInfo(); public SBAxeWeapon() { } public override IShopSellInfo SellInfo { get { return m_SellInfo; } } public override List BuyInfo { get { return m_BuyInfo; } } public class InternalBuyInfo : List { public InternalBuyInfo() { Add(new GenericBuyInfo(typeof(ExecutionersAxe), 30, 20, 0xF45, 0)); Add(new GenericBuyInfo(typeof(BattleAxe), 26, 20, 0xF47, 0)); Add(new GenericBuyInfo(typeof(TwoHandedAxe), 32, 20, 0x1443, 0)); Add(new GenericBuyInfo(typeof(Axe), 40, 20, 0xF49, 0)); Add(new GenericBuyInfo(typeof(DoubleAxe), 52, 20, 0xF4B, 0)); Add(new GenericBuyInfo(typeof(Pickaxe), 22, 20, 0xE86, 0)); Add(new GenericBuyInfo(typeof(LargeBattleAxe), 33, 20, 0x13FB, 0)); Add(new GenericBuyInfo(typeof(WarAxe), 29, 20, 0x13B0, 0)); } } public class InternalSellInfo : GenericSellInfo { public InternalSellInfo() { Add(typeof(BattleAxe), 13); Add(typeof(DoubleAxe), 26); Add(typeof(ExecutionersAxe), 15); Add(typeof(LargeBattleAxe), 16); Add(typeof(Pickaxe), 11); Add(typeof(TwoHandedAxe), 16); Add(typeof(WarAxe), 14); Add(typeof(Axe), 20); } } } }