using System; using Server; using Server.Items; using Server.Mobiles; using Server.Targeting; using Server.Gumps; using System.Collections.Generic; namespace Server.Engines.LotterySystem { public class PowerBallSatellite : Item { private PowerBall m_PowerBall; [CommandProperty(AccessLevel.GameMaster)] public PowerBall PowerBall { get { return m_PowerBall; } set { m_PowerBall = value; } } [Constructable] public PowerBallSatellite() : base(0xED4) { Hue = 592; Name = "Let's Play Powerball!"; Movable = false; if (PowerBall.PowerBallInstance != null) { m_PowerBall = PowerBall.PowerBallInstance; m_PowerBall.AddToSatList(this); } else Delete(); } public override void OnDoubleClick(Mobile from) { if (m_PowerBall == null) base.OnDoubleClick(from); else if (!m_PowerBall.IsActive && from.AccessLevel == AccessLevel.Player) from.SendMessage("Powerball is currenlty inactive at this time."); else if (from.InRange(Location, 3)) { if (from.HasGump(typeof(PowerBallStatsGump))) from.CloseGump(typeof(PowerBallStatsGump)); from.SendGump(new PowerBallStatsGump(m_PowerBall, from)); } else if (from.AccessLevel > AccessLevel.Player) from.SendGump(new PropertiesGump(from, m_PowerBall)); else from.SendLocalizedMessage(500446); // That is too far away. } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_PowerBall != null && !m_PowerBall.Deleted) { if (!m_PowerBall.IsActive) list.Add(1060658, "Status\tOffline"); else list.Add(1060658, "Status\tActive"); if (PowerBallStats.JackpotStats.Count > 0) { int index = PowerBallStats.JackpotStats.Count - 1; list.Add(1060659, "Last Jackpot\t{0}", PowerBallStats.JackpotStats[index].JackpotWinner.Name); list.Add(1060660, "Date\t{0}", PowerBallStats.JackpotStats[index].JackpotTime); list.Add(1060661, "Amount\t{0}", PowerBallStats.JackpotStats[index].JackpotAmount); } } else list.Add("Disabled"); } public override void OnAfterDelete() { if (m_PowerBall != null) m_PowerBall.RemoveFromSatList(this); base.OnAfterDelete(); } public PowerBallSatellite(Serial serial) : base (serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); //Version writer.Write(m_PowerBall); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_PowerBall = reader.ReadItem() as PowerBall; if (m_PowerBall != null) m_PowerBall.AddToSatList(this); } } }