// ___|========================|___ // \ | Written by Felladrin | / This script was released on RunUO Community under the GPL licensing terms. // > | August 2013 | < // /__|========================|__\ [Running Fatigue] - Current version: 1.0 (August 12, 2013) namespace Server.Mobiles { public class RunningFatigue { public static void Initialize() { EventSink.Movement += new MovementEventHandler(EventSink_Movement); } public static void EventSink_Movement(MovementEventArgs e) { if (!(e.Mobile is PlayerMobile) || e.Mobile.AccessLevel > AccessLevel.Player || e.Mobile.Mount != null || !e.Mobile.Alive) return; if ((e.Direction & Direction.Running) != 0) { PlayerMobile pm = e.Mobile as PlayerMobile; int steps; if (pm.Skills.Focus.Value < 20) steps = 8; else if (pm.Skills.Focus.Value < 40) steps = 7; else if (pm.Skills.Focus.Value < 60) steps = 6; else if (pm.Skills.Focus.Value < 80) steps = 4; else steps = 3; if ((pm.StepsTaken % steps) == 0) { --pm.Stam; if (pm.Stam == 1) pm.PlaySound(pm.Female ? 816 : 1090); } } } } }