using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a ghostly corpse" )] public class Apparition : BaseCreature { [Constructable] public Apparition() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a apparition"; Body = 26; Hue = 355; BaseSoundID = 0x482; SetStr( 76, 100 ); SetDex( 76, 95 ); SetInt( 136, 160 ); SetHits( 146, 160 ); SetDamage( 18, 26 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType( ResistanceType.Cold, 60 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Cold, 45, 55 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.EvalInt, 75.1, 80.0 ); SetSkill( SkillName.Magery, 65.1, 80.0 ); SetSkill( SkillName.MagicResist, 75.1, 80.0 ); SetSkill( SkillName.Tactics, 75.1, 80.0 ); SetSkill( SkillName.Wrestling, 75.1, 85.0 ); Fame = 8000; Karma = -8000; VirtualArmor = 28; PackReg( 10 ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool BleedImmune{ get{ return true; } } public override OppositionGroup OppositionGroup { get{ return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public Apparition( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }