using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a milky elemental corpse" )] public class MilkElemental : BaseCreature { public override double DispelDifficulty{ get{ return 117.5; } } public override double DispelFocus{ get{ return 45.0; } } [Constructable] public MilkElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a milk elemental"; Body = 16; BaseSoundID = 278; Hue = 2059; SetStr( 126, 155 ); SetDex( 66, 85 ); SetInt( 101, 125 ); SetHits( 76, 93 ); SetDamage( 7, 9 ); SetDamageType( ResistanceType.Physical, 100 ); SetDamageType( ResistanceType.Physical, 40 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 10, 25 ); SetResistance( ResistanceType.Cold, 10, 25 ); SetResistance( ResistanceType.Poison, 80, 100 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.EvalInt, 60.1, 75.0 ); SetSkill( SkillName.Magery, 60.1, 75.0 ); SetSkill( SkillName.MagicResist, 100.1, 115.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 50.1, 70.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 40; ControlSlots = 3; CanSwim = true; PackItem( new BlackPearl( 3 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.Potions ); } public override bool BleedImmune{ get{ return true; } } public override int TreasureMapLevel{ get{ return 2; } } public MilkElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }