using System; using Server.Mobiles; namespace Server.Spells.Ninjitsu { public abstract class NinjaSpell : Spell { public NinjaSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info) { } public abstract double RequiredSkill { get; } public abstract int RequiredMana { get; } public override SkillName CastSkill { get { return SkillName.Ninjitsu; } } public override SkillName DamageSkill { get { return SkillName.Ninjitsu; } } public override bool RevealOnCast { get { return false; } } public override bool ClearHandsOnCast { get { return false; } } public override bool ShowHandMovement { get { return false; } } public override bool BlocksMovement { get { return false; } } //public override int CastDelayBase{ get{ return 1; } } public override int CastRecoveryBase { get { return 7; } } public static bool CheckExpansion(Mobile from) { if (!(from is PlayerMobile)) return true; if (from.NetState == null) return false; return from.NetState.SupportsExpansion(Expansion.SE); } public override bool CheckCast() { int mana = this.ScaleMana(this.RequiredMana); if (!base.CheckCast()) return false; if (!CheckExpansion(this.Caster)) { this.Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability. return false; } if (this.Caster.Skills[this.CastSkill].Value < this.RequiredSkill) { string args = String.Format("{0}\t{1}\t ", this.RequiredSkill.ToString("F1"), this.CastSkill.ToString()); this.Caster.SendLocalizedMessage(1063013, args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability. return false; } else if (this.Caster.Mana < mana) { this.Caster.SendLocalizedMessage(1060174, mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability. return false; } return true; } public override bool CheckFizzle() { int mana = this.ScaleMana(this.RequiredMana); if (this.Caster.Skills[this.CastSkill].Value < this.RequiredSkill) { this.Caster.SendLocalizedMessage(1063352, this.RequiredSkill.ToString("F1")); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack! return false; } else if (this.Caster.Mana < mana) { this.Caster.SendLocalizedMessage(1060174, mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability. return false; } if (!base.CheckFizzle()) return false; this.Caster.Mana -= mana; return true; } public override void GetCastSkills(out double min, out double max) { min = this.RequiredSkill - 12.5; //Per 5 on friday 2/16/07 max = this.RequiredSkill + 37.5; } public override int GetMana() { return 0; } } }