using Server; using System; using Server.Items; using Server.Services.TownCryer; namespace Server.Engines.Quests { public class ExploringTheDeepQuest : BaseQuest { /* Exploring the Deep */ public override object Title { get { return 1154327; } } /*The life of a Shipwreck Salvager does seem exciting! Visiting Hepler Paulson at the Sons of the Sea in the * City of Trinsic is certainly to be an adventure!*/ public override object Description { get { return 1158127; } } /* You decide against accepting the quest. */ public override object Refuse { get { return 1158130; } } /* Speak to Hepler Paulson at the Sons of the Sea in Trinsic and complete the Exploring the Deep Quest. */ public override object Uncomplete { get { return 1158131; } } /* You have discovered the secrets of the Wreck of the Ararat and aided in binding the Shadowlords to their tomb within!*/ public override object Complete { get { return 1158136; } } public override int CompleteMessage { get { return 1156585; } } // You've completed a quest! public override int AcceptSound { get { return 0x2E8; } } public override bool DoneOnce { get { return true; } } public ExploringTheDeepQuest() { AddObjective(new InternalObjective()); AddReward(new BaseReward(typeof(ExploringTheDeedTitleDeed), 1158142)); // Uncovering the secrets of the deep... } public void CompleteQuest() { OnCompleted(); Objectives[0].CurProgress++; TownCryerSystem.CompleteQuest(Owner, this); GiveRewards(); } private class InternalObjective : BaseObjective { public override object ObjectiveDescription { get { return Quest.Uncomplete; } } public InternalObjective() : base(1) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } } }