using System; using Server; namespace Server.Engines.TombOfKings { public class ChamberSwitch : Item { private Chamber m_Chamber; public ChamberSwitch(Chamber chamber, Point3D loc, int itemId) : base(itemId) { m_Chamber = chamber; Movable = false; MoveToWorld(loc, Map.TerMur); } public override void OnDoubleClick(Mobile from) { if (!m_Chamber.IsOpened() && from.InRange(this, 1)) { Effects.PlaySound(Location, Map, 0x3E8); switch (ItemID) { case 0x108F: ItemID = 0x1090; break; case 0x1090: ItemID = 0x108F; break; case 0x1091: ItemID = 0x1092; break; case 0x1092: ItemID = 0x1091; break; } m_Chamber.Open(); } } public ChamberSwitch(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Delete(); } } }