using System; using Server; using Server.Items; using Server.Mobiles; using System.Collections.Generic; using Server.Network; using System.Linq; using Server.Engines.Points; namespace Server.Engines.TreasuresOfDoom { public static class DoomRewards { public static List Rewards { get; set; } public static void Initialize() { Rewards = new List(); Rewards.Add(new CollectionItem(typeof(LanternOfLight), 0xA25, 1155598, 0, 30)); Rewards.Add(new CollectionItem(typeof(TinctureOfSilver), 0x183B, 1155619, 1900, 10)); Rewards.Add(new CollectionItem(typeof(AntiqueDocumentsKit), 0x1EBB, 1155630, 0, 10)); Rewards.Add(new CollectionItem(typeof(TreasuresOfDoomRewardDeed), 0x14EF, 1155603, 0, 20)); Rewards.Add(new CollectionItem(typeof(TreasuresOfDoomRewardDeed), 0x14EF, 1155600, 0, 30)); Rewards.Add(new CollectionItem(typeof(TreasuresOfDoomRewardDeed), 0x14EF, 1155602, 0, 50)); Rewards.Add(new CollectionItem(typeof(CrookOfHumility), 0xE81, 1155624, 0, 50)); Rewards.Add(new CollectionItem(typeof(ScepterOfPride), 0x26BC, 1155623, 0, 50)); Rewards.Add(new CollectionItem(typeof(CloakOfLight), 0x1515, 1155608, 0, 50)); Rewards.Add(new CollectionItem(typeof(BootsOfEscaping), 0x1711, 1155607, 0, 50)); Rewards.Add(new CollectionItem(typeof(SterlingSilverRing), 0x1F09, 1155606, 0, 50)); } } }