using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a minion corpse")] public class KrampusMinion : BaseCreature { [Constructable] public KrampusMinion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Minion"; Body = 1485; BaseSoundID = 422; SetStr(476, 505); SetDex(76, 95); SetInt(301, 325); SetHits(286, 303); SetDamage(7, 14); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 50); SetResistance(ResistanceType.Physical, 60, 70); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Tactics, 110, 120); SetSkill(SkillName.Wrestling, 100, 110); SetSkill(SkillName.DetectHidden, 60.0, 70.0); SetSkill(SkillName.MagicResist, 120); SetSkill(SkillName.Parry, 60, 70); Fame = 3000; Karma = -3000; } public KrampusMinion(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.LowScrolls); AddLoot(LootPack.Potions); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }