using System; namespace Server.Mobiles { [CorpseName("a rat corpse")] public class PrisonRat : BaseCreature { [Constructable] public PrisonRat() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a prison rat"; this.Body = 0xEE; this.Hue = 443; this.BaseSoundID = 0xCC; this.SetStr(9); this.SetDex(35); this.SetInt(7, 10); this.SetHits(50); this.SetStam(25); this.SetMana(7, 10); this.SetDamage(5, 8); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 5, 10); this.SetResistance(ResistanceType.Poison, 15, 25); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 3.7, 20.7); this.SetSkill(SkillName.Tactics, 6.7, 17.0); this.SetSkill(SkillName.Wrestling, 9.1, 19.5); this.Fame = 150; this.Karma = -150; this.VirtualArmor = 6; } public PrisonRat(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.Fish; } } public override void GenerateLoot() { this.AddLoot(LootPack.Poor); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }