using System; using Server.Misc; namespace Server.Mobiles { [CorpseName("a lizardman corpse")] public class LizardmanDefender : BaseCreature { [Constructable] public LizardmanDefender() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = NameList.RandomName("lizardman"); this.Title = "the defender"; this.Body = Utility.RandomList(35, 36); this.BaseSoundID = 417; this.Hue = 1949; SetStr(157, 180); SetDex(105, 108); SetInt(50, 57); SetHits(1100, 1157); SetDamage(10, 15); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 50, 60); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 50, 60); SetSkill(SkillName.MagicResist, 65.1, 90.0); SetSkill(SkillName.Tactics, 95.1, 120.0); SetSkill(SkillName.Wrestling, 95.1, 120.0); Fame = 11000; Karma = -11000; VirtualArmor = 28; } public LizardmanDefender(Serial serial) : base(serial) { } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Lizardman; } } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 3; } } public override int Meat { get { return 1; } } public override int Hides { get { return 12; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }