using System; using Server; using Server.Items; using Server.Engines.ShameRevamped; using Server.Engines.PartySystem; namespace Server.Mobiles { public class ShameGuardian : BaseCreature { [CommandProperty(AccessLevel.GameMaster)] public ShameAltar Altar { get; set; } public ShameGuardian(AIType type) : base(type, FightMode.Aggressor, 10, 1, .4, .2) { Title = "the guardian"; } public override void OnDeath(Container c) { base.OnDeath(c); if (Altar != null) Altar.OnGuardianKilled(); c.DropItem(new ShameCrystal(Utility.RandomMinMax(3, 5))); Altar = null; } public override int Damage(int amount, Mobile from, bool informMount, bool checkfizzle) { if (from == null) return 0; if (Altar == null || Altar.Summoner == null) amount = base.Damage(amount, from, informMount, checkfizzle); else { bool good = false; if (from == Altar.Summoner || (Altar.DeadLine > DateTime.UtcNow && Altar.DeadLine - DateTime.UtcNow < TimeSpan.FromMinutes(10))) good = true; else if (from is BaseCreature && ((BaseCreature)from).GetMaster() == Altar.Summoner) good = true; else if (ShameAltar.AllowParties) { Server.Engines.PartySystem.Party p = Server.Engines.PartySystem.Party.Get(from); foreach (PartyMemberInfo info in p.Members) { if (info.Mobile == from) { good = true; break; } } } if (good) amount = base.Damage(amount, from, informMount, checkfizzle); else { amount = 0; from.SendLocalizedMessage(1151633); // You did not summon this champion, so you may not attack it at this time. } } return amount; } public override bool AutoDispel { get { return true; } } public override bool AlwaysMurderer { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public ShameGuardian(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a quartz elemental corpse")] public class QuartzElemental : ShameGuardian { [Constructable] public QuartzElemental() : base(AIType.AI_Melee) { Name = "a quartz elemental"; Body = 14; BaseSoundID = 268; Hue = 2575; SetStr(240, 260); SetDex(70, 80); SetInt(100, 110); SetHits(1000, 1100); SetDamage(14, 21); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 15, 25); SetSkill(SkillName.MagicResist, 110, 120); SetSkill(SkillName.Tactics, 100, 110.0); SetSkill(SkillName.Wrestling, 110, 120); Fame = 4500; Karma = -4500; } public override void GenerateLoot() { this.AddLoot(LootPack.UltraRich, 1); } public override void OnDeath(Container c) { base.OnDeath(c); if ((c.Map != null && c.Map.Rules == MapRules.FeluccaRules) || 0.5 > Utility.RandomDouble()) c.DropItem(new QuartzGrit()); } public QuartzElemental(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 1; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a flame elemental corpse")] public class FlameElemental : ShameGuardian, IAuraCreature { [Constructable] public FlameElemental() : base(AIType.AI_Mage) { Name = "a flame elemental"; Body = 15; BaseSoundID = 838; Hue = 1161; SetStr(420, 460); SetDex(160, 210); SetInt(120, 190); SetHits(700, 800); SetMana(1000, 1300); SetDamage(13, 15); SetDamageType(ResistanceType.Physical, 25); SetDamageType(ResistanceType.Fire, 75); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 100); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 60, 70); SetSkill(SkillName.MagicResist, 90, 140); SetSkill(SkillName.Tactics, 90, 130.0); SetSkill(SkillName.Wrestling, 90, 120); SetSkill(SkillName.Magery, 100, 145); SetSkill(SkillName.EvalInt, 90, 140); SetSkill(SkillName.Meditation, 80, 120); SetSkill(SkillName.Parry, 100, 120); Fame = 4500; Karma = -4500; PackItem(new SulfurousAsh(5)); SetSpecialAbility(SpecialAbility.DragonBreath); SetAreaEffect(AreaEffect.AuraDamage); } public void AuraEffect(Mobile m) { m.SendLocalizedMessage(1008112); // The intense heat is damaging you! } public override void GenerateLoot() { this.AddLoot(LootPack.UltraRich, 1); } public override void OnDeath(Container c) { base.OnDeath(c); if ((c.Map != null && c.Map.Rules == MapRules.FeluccaRules) || 0.5 > Utility.RandomDouble()) c.DropItem(new CorrosiveAsh()); } public FlameElemental(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [CorpseName("a wind elemental corpse")] public class WindElemental : ShameGuardian { [Constructable] public WindElemental() : base(AIType.AI_Mage) { Name = "a wind elemental"; Body = 13; BaseSoundID = 655; Hue = 33765; SetStr(370, 460); SetDex(160, 250); SetInt(150, 220); SetHits(2500, 2600); SetMana(1000, 1300); SetDamage(15, 17); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Fire, 55, 65); SetResistance(ResistanceType.Cold, 55, 65); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 60, 75); SetSkill(SkillName.MagicResist, 60, 80); SetSkill(SkillName.Tactics, 60, 80.0); SetSkill(SkillName.Wrestling, 60, 80); SetSkill(SkillName.Magery, 60, 80); SetSkill(SkillName.EvalInt, 60, 80); Fame = 4500; Karma = -4500; } public override void GenerateLoot() { this.AddLoot(LootPack.UltraRich, 1); this.AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(3, 5)); } public override void OnDeath(Container c) { base.OnDeath(c); if ((c.Map != null && c.Map.Rules == MapRules.FeluccaRules) || 0.5 > Utility.RandomDouble()) c.DropItem(new CursedOilstone()); } public WindElemental(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }