using Server; using System; using Server.Mobiles; using Server.Engines.VoidPool; namespace Server.Items { public class BestWaveBoard : Item { public override bool ForceShowProperties { get { return true; } } [Constructable] public BestWaveBoard() : base(7774) { Name = "Void Pool - Best Wave"; Movable = false; } public override void OnDoubleClick(Mobile m) { if(m is PlayerMobile && m.InRange(this.Location, 3)) m.SendGump(new ScoresGump(m.Map == Map.Felucca ? VoidPoolController.InstanceFel : VoidPoolController.InstanceTram, m as PlayerMobile, ScoreType.BestWave)); } public BestWaveBoard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }