using Server; using System; using Server.Engines.Distillation; namespace Server.Items { public class Yeast : Item { private int m_BacterialResistance; [CommandProperty(AccessLevel.GameMaster)] public int BacterialResistance { get { return m_BacterialResistance; } set { m_BacterialResistance = value; if(m_BacterialResistance < 1) m_BacterialResistance = 1; if(m_BacterialResistance > 5) m_BacterialResistance = 5; InvalidateProperties(); } } public override int LabelNumber { get { return 1150453; } } // yeast [Constructable] public Yeast() : base(3624) { Hue = 2418; int ran = Utility.Random(100); if(ran <= 5) m_BacterialResistance = 5; else if (ran <= 10) m_BacterialResistance = 4; else if (ran <= 20) m_BacterialResistance = 3; else if (ran <= 40) m_BacterialResistance = 2; else m_BacterialResistance = 1; } [Constructable] public Yeast(int resistance) : base(3624) { BacterialResistance = resistance; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1150455, GetResistanceLabel()); // Bacterial Resistance: ~1_VAL~ } private string GetResistanceLabel() { switch(m_BacterialResistance) { default: case 5: return "++"; case 4: return "+"; case 3: return "+-"; case 2: return "-"; case 1: return "--"; } } public Yeast(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(m_BacterialResistance); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_BacterialResistance = reader.ReadInt(); } } }