using System; namespace Server.Factions { public class FactionExplosionTrap : BaseFactionTrap { [Constructable] public FactionExplosionTrap() : this(null) { } public FactionExplosionTrap(Faction f) : this(f, null) { } public FactionExplosionTrap(Faction f, Mobile m) : base(f, m, 0x11C1) { } public FactionExplosionTrap(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1044599; } }// faction explosion trap public override int AttackMessage { get { return 1010543; } }// You are enveloped in an explosion of fire! public override int DisarmMessage { get { return 1010539; } }// You carefully remove the pressure trigger and disable the trap. public override int EffectSound { get { return 0x307; } } public override int MessageHue { get { return 0x78; } } public override AllowedPlacing AllowedPlacing { get { return AllowedPlacing.AnyFactionTown; } } public override void DoVisibleEffect() { Effects.SendLocationEffect(this.GetWorldLocation(), this.Map, 0x36BD, 15, 10); } public override void DoAttackEffect(Mobile m) { m.Damage(Utility.Dice(6, 10, 40), m); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FactionExplosionTrapDeed : BaseFactionTrapDeed { public FactionExplosionTrapDeed() : base(0x36D2) { } public FactionExplosionTrapDeed(Serial serial) : base(serial) { } public override Type TrapType { get { return typeof(FactionExplosionTrap); } } public override int LabelNumber { get { return 1044603; } }// faction explosion trap deed public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }