using System; namespace Server.Factions { public class Silver : Item { [Constructable] public Silver() : this(1) { } [Constructable] public Silver(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo)) { } [Constructable] public Silver(int amount) : base(0xEF0) { this.Stackable = true; this.Amount = amount; } public Silver(Serial serial) : base(serial) { } public override double DefaultWeight { get { return 0.02; } } public override int GetDropSound() { if (this.Amount <= 1) return 0x2E4; else if (this.Amount <= 5) return 0x2E5; else return 0x2E6; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }