using System; using System.Collections.Generic; using Server.Gumps; using Server.Mobiles; using Server.Multis; using Server.Network; namespace Server.Factions { public class FinanceGump : FactionGump { private readonly PlayerMobile m_From; private readonly Faction m_Faction; private readonly Town m_Town; private static readonly int[] m_PriceOffsets = new int[] { -30, -25, -20, -15, -10, -5, +50, +100, +150, +200, +250, +300 }; public override int ButtonTypes { get { return 2; } } public FinanceGump(PlayerMobile from, Faction faction, Town town) : base(50, 50) { this.m_From = from; this.m_Faction = faction; this.m_Town = town; this.AddPage(0); this.AddBackground(0, 0, 320, 410, 5054); this.AddBackground(10, 10, 300, 390, 3000); #region General this.AddPage(1); this.AddHtmlLocalized(20, 30, 260, 25, 1011541, false, false); // FINANCE MINISTER this.AddHtmlLocalized(55, 90, 200, 25, 1011539, false, false); // CHANGE PRICES this.AddButton(20, 90, 4005, 4007, 0, GumpButtonType.Page, 2); this.AddHtmlLocalized(55, 120, 200, 25, 1011540, false, false); // BUY SHOPKEEPERS this.AddButton(20, 120, 4005, 4007, 0, GumpButtonType.Page, 3); this.AddHtmlLocalized(55, 150, 200, 25, 1011495, false, false); // VIEW FINANCES this.AddButton(20, 150, 4005, 4007, 0, GumpButtonType.Page, 4); this.AddHtmlLocalized(55, 360, 200, 25, 1011441, false, false); // EXIT this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0); #endregion #region Change Prices this.AddPage(2); this.AddHtmlLocalized(20, 30, 200, 25, 1011539, false, false); // CHANGE PRICES for (int i = 0; i < m_PriceOffsets.Length; ++i) { int ofs = m_PriceOffsets[i]; int x = 20 + ((i / 6) * 150); int y = 90 + ((i % 6) * 30); this.AddRadio(x, y, 208, 209, (town.Tax == ofs), i + 1); if (ofs < 0) this.AddLabel(x + 35, y, 0x26, String.Concat("- ", -ofs, "%")); else this.AddLabel(x + 35, y, 0x12A, String.Concat("+ ", ofs, "%")); } this.AddRadio(20, 270, 208, 209, (town.Tax == 0), 0); this.AddHtmlLocalized(55, 270, 90, 25, 1011542, false, false); // normal this.AddHtmlLocalized(55, 330, 200, 25, 1011509, false, false); // Set Prices this.AddButton(20, 330, 4005, 4007, this.ToButtonID(0, 0), GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Buy Shopkeepers this.AddPage(3); this.AddHtmlLocalized(20, 30, 200, 25, 1011540, false, false); // BUY SHOPKEEPERS List vendorLists = town.VendorLists; for (int i = 0; i < vendorLists.Count; ++i) { VendorList list = vendorLists[i]; this.AddButton(20, 90 + (i * 40), 4005, 4007, 0, GumpButtonType.Page, 5 + i); this.AddItem(55, 90 + (i * 40), list.Definition.ItemID); this.AddHtmlText(100, 90 + (i * 40), 200, 25, list.Definition.Label, false, false); } this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region View Finances this.AddPage(4); int financeUpkeep = town.FinanceUpkeep; int sheriffUpkeep = town.SheriffUpkeep; int dailyIncome = town.DailyIncome; int netCashFlow = town.NetCashFlow; this.AddHtmlLocalized(20, 30, 300, 25, 1011524, false, false); // FINANCE STATEMENT this.AddHtmlLocalized(20, 80, 300, 25, 1011538, false, false); // Current total money for town : this.AddLabel(20, 100, 0x44, town.Silver.ToString()); this.AddHtmlLocalized(20, 130, 300, 25, 1011520, false, false); // Finance Minister Upkeep : this.AddLabel(20, 150, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 180, 300, 25, 1011521, false, false); // Sheriff Upkeep : this.AddLabel(20, 200, 0x44, sheriffUpkeep.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 230, 300, 25, 1011522, false, false); // Town Income : this.AddLabel(20, 250, 0x44, dailyIncome.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 280, 300, 25, 1011523, false, false); // Net Cash flow per day : this.AddLabel(20, 300, 0x44, netCashFlow.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 1); #endregion #region Shopkeeper Pages for (int i = 0; i < vendorLists.Count; ++i) { VendorList vendorList = vendorLists[i]; this.AddPage(5 + i); this.AddHtmlText(60, 30, 300, 25, vendorList.Definition.Header, false, false); this.AddItem(20, 30, vendorList.Definition.ItemID); this.AddHtmlLocalized(20, 90, 200, 25, 1011514, false, false); // You have : this.AddLabel(230, 90, 0x26, vendorList.Vendors.Count.ToString()); this.AddHtmlLocalized(20, 120, 200, 25, 1011515, false, false); // Maximum : this.AddLabel(230, 120, 0x256, vendorList.Definition.Maximum.ToString()); this.AddHtmlLocalized(20, 150, 200, 25, 1011516, false, false); // Cost : this.AddLabel(230, 150, 0x44, vendorList.Definition.Price.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 180, 200, 25, 1011517, false, false); // Daily Pay : this.AddLabel(230, 180, 0x37, vendorList.Definition.Upkeep.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 210, 200, 25, 1011518, false, false); // Current Silver : this.AddLabel(230, 210, 0x44, town.Silver.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlLocalized(20, 240, 200, 25, 1011519, false, false); // Current Payroll : this.AddLabel(230, 240, 0x44, financeUpkeep.ToString("N0")); // NOTE: Added 'N0' this.AddHtmlText(55, 300, 200, 25, vendorList.Definition.Label, false, false); if (town.Silver >= vendorList.Definition.Price) this.AddButton(20, 300, 4005, 4007, this.ToButtonID(1, i), GumpButtonType.Reply, 0); else this.AddImage(20, 300, 4020); this.AddHtmlLocalized(55, 360, 200, 25, 1011067, false, false); // Previous page this.AddButton(20, 360, 4005, 4007, 0, GumpButtonType.Page, 3); } #endregion } public override void OnResponse(NetState sender, RelayInfo info) { if (!this.m_Town.IsFinance(this.m_From) || this.m_Town.Owner != this.m_Faction) { this.m_From.SendLocalizedMessage(1010339); // You no longer control this city return; } int type, index; if (!this.FromButtonID(info.ButtonID, out type, out index)) return; switch ( type ) { case 0: // general { switch ( index ) { case 0: // set price { int[] switches = info.Switches; if (switches.Length == 0) break; int opt = switches[0]; int newTax = 0; if (opt >= 1 && opt <= m_PriceOffsets.Length) newTax = m_PriceOffsets[opt - 1]; if (this.m_Town.Tax == newTax) break; if (this.m_From.IsPlayer() && !this.m_Town.TaxChangeReady) { TimeSpan remaining = DateTime.UtcNow - (this.m_Town.LastTaxChange + Town.TaxChangePeriod); if (remaining.TotalMinutes < 4) this.m_From.SendLocalizedMessage(1042165); // You must wait a short while before changing prices again. else if (remaining.TotalMinutes < 10) this.m_From.SendLocalizedMessage(1042166); // You must wait several minutes before changing prices again. else if (remaining.TotalHours < 1) this.m_From.SendLocalizedMessage(1042167); // You must wait up to an hour before changing prices again. else if (remaining.TotalHours < 4) this.m_From.SendLocalizedMessage(1042168); // You must wait a few hours before changing prices again. else this.m_From.SendLocalizedMessage(1042169); // You must wait several hours before changing prices again. } else { this.m_Town.Tax = newTax; if (this.m_From.IsPlayer()) this.m_Town.LastTaxChange = DateTime.UtcNow; } break; } } break; } case 1: // make vendor { List vendorLists = this.m_Town.VendorLists; if (index >= 0 && index < vendorLists.Count) { VendorList vendorList = vendorLists[index]; Town town = Town.FromRegion(this.m_From.Region); if (Town.FromRegion(this.m_From.Region) != this.m_Town) { this.m_From.SendLocalizedMessage(1010305); // You must be in your controlled city to buy Items } else if (vendorList.Vendors.Count >= vendorList.Definition.Maximum) { this.m_From.SendLocalizedMessage(1010306); // You currently have too many of this enhancement type to place another } else if (BaseBoat.FindBoatAt(this.m_From.Location, this.m_From.Map) != null) { this.m_From.SendMessage("You cannot place a vendor here"); } else if (this.m_Town.Silver >= vendorList.Definition.Price) { BaseFactionVendor vendor = vendorList.Construct(this.m_Town, this.m_Faction); if (vendor != null) { this.m_Town.Silver -= vendorList.Definition.Price; vendor.MoveToWorld(this.m_From.Location, this.m_From.Map); vendor.Home = vendor.Location; } } } break; } } } } }