using System; using Server.Mobiles; using Server.Regions; namespace Server.Factions { public class StrongholdRegion : BaseRegion { private Faction m_Faction; public StrongholdRegion(Faction faction) : base(faction.Definition.FriendlyName, Faction.Facet, Region.DefaultPriority, faction.Definition.Stronghold.Area) { this.m_Faction = faction; this.Register(); } public Faction Faction { get { return this.m_Faction; } set { this.m_Faction = value; } } public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation) { if (!base.OnMoveInto(m, d, newLocation, oldLocation)) return false; if (m.IsStaff() || this.Contains(oldLocation)) return true; return (Faction.Find(m, true, true) != null); } public override bool AllowHousing(Mobile from, Point3D p) { return false; } } }